Traditionally, strategy games allow players to move each hero once per turn before attacking. At the same time, it’s still very important to grab cover and find lines of sight that give your heroes a higher percent chance to hit their targets.Īnother big change to combat is how Gears Tactics approaches its action system. This opens up new strategies as players now have a greater level of flexibility to create flanking routes around their enemies. Instead, players are free to move around the battlefield however they like. Unlike many strategy games, the heroes in Gears Tactics don’t move along a grid. We wanted it to feel a lot more intense than traditional tactics games.”ĭuring an extended demo, we got a taste for Gear Tactics’ faster pace and watched a handful of soldiers face off against a squad of Locust grunts. You have as much time as you want on your turn to figure out your strategies and where you want to go, but everything else is faster. “But it was important that we do our version of a tactics game, so we made a lot of effort to pace up the game. “When we were thinking about how to expand the Gears of War universe, we locked in on this idea of a tactics game, because we have some common areas in the fact that Gears has squads and cover is important," says design director Tyler Bielman. Co-developed by The Coalition and Splash Damage, this fast-paced, turn-based strategy game lets players plan coordinated strikes for a whole team of warriors as they try to find the best line of attack without sacrificing too much cover. Gears Tactics draws the obvious comparisons to other turn-based strategy games, such as XCOM. Not only is Microsoft taking this entry into tactical strategy very seriously, Gears Tactics looks like it could be something special. Gears Tactics was announced at E3 2018 alongside Gears 5 and the Funko-branded Gears Pop! It almost seemed like a joke to pull the Gears franchise in so many disparate directions, but the more we’ve seen of Gears Tactics, the less we’re laughing.
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